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Sunday, 25 October 2009 22:41 |
Character Creation
- Use Method 2 for generating ability scores (PHB page 17).
- When you create a PC, please remember to specify their patron deity (none is perfectly acceptable - unless you have a divine power source) and their homeland (feel free to consult with your DM on this one).
- All characters - new, old, replacement, etc. - have the same XP. This is something the DM will give you when you start.
- PCs may not be chaotic evil.
- At any given time, a PC should have three "motivations" assigned to them. Motivations can be general desires (such as "thwart the machinations of the church of Azakhar" or "stamp out slavery") or specific goals (such as "acquire a holy avenger" or "free my brother from the Prison of Fire"). Some things to keep in mind:
- These motivations are intended to provide hooks for the DM so he'll know what sort of adventures the PCs would likely pursue.
- Motivations aren't set in stone; they can change, particularly ones that are specific goals that are achieved.
- The motivations should be something the player finds fun or interesting (and by extension would be something the character would be interested in).
Races
- All races in the Players Handbook are available except for halflings.
- Half-orcs, devas, and gnomes from allowed from the Players Handbook 2.
- Drow are allowed from the Forgotten Realms Players Guide.
Feats
- The Channel Divinity feats in the PHB don't exactly apply to Mythosa since the religions are different. The conversions between the PHB feats and Mythosa are found here.
Miscellaneous
- PCs with enough experience to gain a level will receive that level after an extended rest.
- Magic items sell for 80% of their market price, not 20%.
- All PCs have the same amount of XP at a given time.
- The restriction on how many Daily powers from magic items has been modified. One power per slot may be used on a daily basis (example: at the heroic tier, a PC could use a Daily from a Waist item as well as a Head item). Items with multiple Daily powers can still only use one power per day. Armor and Weapons are considered "slots" in this case (so you can only use one weapon Daily in the course of a day).
Permitted Elements from non-PHB Sources
Not everything that is published for 4E is permitted in a Mythosa campaign. The reasons for this vary but primarily they are due to game elements not fitting the "feel" of Mythosa or being too overpowered. If you want to use something from a source other than the Player's Handbook, check the lists below to see if has already been reviewed and allowed. If it isn't listed, check with the DM to see if you can use it (something may not be listed simply because no one has asked to use it yet).
The following books have items that are allowed (not everything in each book has been evaluated so please ask before incorporating into your character):
- Adventurer's Vault
- Adventurer's Vault 2
- Forgotten Realms Player's Guide
- "Power" Books:
- Arcane Power
- Divine Power
- Martial Power
- Primal Power
- Player's Handbook 2
- Player's Handbook 3
Many articles from Dragon Magazine are also "legal". As with the books above, check with the DM first before using something from Dragon.
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Last Updated on Saturday, 13 March 2010 20:26 |